Hello, I’m Shashank. My journey into the world of technology and creativity began as a child immersed in playing video games. Fascinated by how the games responded to my actions, I aspired to craft my own games in the future. My pursuit led me to delve into coding, earning a B.E. in Computer Science and creating games with my programming skills.However, I soon recognized that the essence of a great user experience transcends the confines of coding proficiency alone. This realization marked the inception of the second phase of my career.

I embarked on a journey to enhance my understanding of user experience design, earning an M.S. in Games for Learning and acquiring insights at the NYU Game Center. During this time, I uncovered a profound connection between user interaction and learning, igniting a passion for investigating how people engage with technology and its applications in the realm of learning.

Understanding the pivotal role of research in shaping impactful interactive experiences, I dedicated the third phase of my career to honing my research skills. Serving as a Research Assistant and subsequently pursuing a PhD, I delved into conducting research with a focus on user experience, laying a foundation for informed design.

Post-PhD, my exploration extended into the commercial space. Initially, as a Senior UX Researcher at This Time of Now, I implemented a research initiative to evaluate the effectiveness of a global educational program. Subsequently, I embraced the opportunity to lead system design and research efforts at Age of Learning, Inc. In this role, I focused on developing an advanced personalized learning system, leveraging cutting-edge research in educational technology and cognitive sciences.

As I navigate the next phase of my career, my goal remains centered on user experience research. I aspire to further enhance interactive experiences by gaining a deeper understanding of user behaviors. My ultimate aim is to advance the field of UX Research and to contribute significantly to the evolving landscape of interactive technologies.