Publications

Toward a Taxonomy of Adaptive Learning
Journal of Research on Technology in Education
Plass, J.L., Pawar, S. (2020). Toward a Taxonomy of Adaptive Learning. Journal of Research on Technology in Education, 57, 275-300.

The Effect of Adaptive Difficulty Adjustment on the Effectiveness of a Game to develop Executive function skills for Learners of Different ages.
Cognitive Development
Plass, J. L., Homer, B. D., Pawar, S., Brenner, C., & MacNamara, A. P. (2019). The effect of adaptive difficulty adjustment on the effectiveness of a game to develop executive function skills for learners of different ages. Cognitive Development, 49, 56-67.

Emotional Design for Digital Games for Learning: The Affective Quality of Expression, Color, Shape, and Dimensionality of Game Characters.
Learning and Instruction.
Plass, J. L., Homer, B. D., MacNamara, A., Ober, T., Rose, M. C., Pawar, S., Hovey, C. M. & Olsen, A. (2019). Emotional design for digital games for learning: The effect of expression, color, shape, and dimensionality on the affective quality of game characters. Learning and Instruction.

Activating Adolescents’ “Hot” Executive Functions in a Digital Game to Train Cognitive Skills: The Effects of Age and Prior Abilities.
Cognitive development.
Homer, B. D., Plass, J. L., Rose, M. C., MacNamara, A. P., Pawar, S., & Ober, T. M. (2019). Activating adolescents’ “hot” executive functions in a digital game to train cognitive skills: The effects of age and prior abilities. Cognitive Development, 49, 20-32.

Exploring the Emotional Effect of Immersive Virtual Reality versus 2D Screen-based Game Characters.
American Educational Research Association 2018.
Hovey, C., Pawar, S., Plass, J.L. (2018). Exploring the Emotional Effect of Immersive Virtual Reality Versus 2-D Screen-Based Game Characters. American Educational Research Association, New York, NY.

Connecting Theory and Design Through Research: Cognitive Skills Training Games.
Joint International conference on Serious Games 2018
Plass, J. L., Homer, B. D., Pawar, S., & Tam, F. (2018, November). Connecting theory and design through research: Cognitive skills training games. In Joint International Conference on Serious Games (pp. 145-158). Springer, Cham.

Questions as prototypes: Facilitating children’s discovery and elaboration during game design.
6th Annual Conference on Creativity and Fabrication in Education.
Matuk, C., Levy-Cohen, R., & Pawar, S. (2016, October). Questions as prototypes: Facilitating children’s discovery and elaboration during game design. In Proceedings of the 6th Annual Conference on Creativity and Fabrication in Education (pp. 111-114). ACM.

“Game making is harder than I thought”: Game design driven by children’s own interests.
10th Annual Subway Summit on Cognition and Education Research.
Matuk, C., Levy-Cohen, R., & Pawar, S. (2017). “Game making is harder than I thought”: Game design driven by children’s own interests. The 10th Annual Subway Summit on Cognition and Education Research.

Examining Effects of Game Mechanics on Learners’ Performance in an Executive Functions Training Game
11th Annual Subway Summit.
Pawar, S. Tam, F., Plass, J.L., Homer, B.D. (2018, June). Examining Effects of Game Mechanics on Learners’ Performance in an Executive Functions Training Game. 11th Annual Subway Summit, New York, NY.

Emotional Design, Musical Score, and Game Mechanics Design in game-based learning.
Handbook of Game Based Learning, Chapter 14
Pawar, S. & Tam, F. (2020). Emerging design factors: Emotional Design, Musical Score, and Game Mechanics Design. In J.L Plass, R.E Mayer & B.D Homer (Eds.), Handbook of Game-Based Learning (pp. 347 – 366). Cambridge, MA: MIT Press.

Adaptivity and Personalization in Learning Games
Handbook of Game Based Learning, Chapter 10
Plass, J.L. & Pawar, S. (2020). Adaptivity and Personalization in Games for Learning. In J.L Plass, R.E Mayer & B.D Homer (Eds.), Handbook of Game-Based Learning. Cambridge, MA: MIT Press.

Incentives, Social Presence, and Identity Design in game-based learning.
Handbook of Game Based Learning, Chapter 15
Tam, F. & Pawar, S. (2020). Emerging design factors: Incentives, Social Presence, and Identity Design. In J.L Plass, R.E Mayer & B.D Homer (Eds.), Handbook of Game-Based Learning (pp. 367 – 384). Cambridge, MA: MIT Press.