Summary of skills

  • PhD in Educational Technology (Graduating in May 2020), M.S. in Games for Learning, and B.E. in Computer Science & Engineering.
  • 4 years of experience conducting game research and publishing in peer-reviewed journals, conferences, and books.
  • 2 years of teaching experience as lead game design and coding instructor.
  • Skilled game designer with a graduate degree in game design.

Research skills

  • Proficient in designing research studies using quantitative, mixed, and qualitative research methods.
  • Experienced in using research methods including game telemetry, think-aloud protocol, user observation, video coding, interviewing, surveys, questionnaires, and digital task measures.
  • Skilled at conducting design research including Ideation, Playtesting, Usability, A/B testing, and Efficacy research.

Data analysis skills

  • In-depth knowledge of statistical methods including Analysis of variance, Linear Regression, Multiple Regression, T-tests, Clustering.
  • Ability to analyze game telemetry and statistical data in R, Python, and SPSS.
  • Efficient at visualizing statistical data for sharing research outcomes with different teams.

Game design skills

  • Award winning game designer with experience in developing digital and non-digital games.
  • Solid understanding of game design fundamentals with excellent academic record in graduate-level game design courses.
  • Ability to communicate game design concepts with 2 years of experience teaching game design to high school students.

Teaching skills

  • Deep understanding of how people learn and how to use of technology to enhance learning.
  • PhD in Educational technology with a focus on using playful learning in formal and informal settings.
  • Competent in designing and implementing game-based learning curriculum. History of using games as tools for learning in classrooms.
  • 3 years teaching experience as lead game design and coding instructor.