Thesis Bibliography

Alexander, P. A., & Judy, J. E. (1988). The interaction of domain-specific and strategic knowledge in academic performance. Review of Educational Research. doi:10.3102/00346543058004375

Alexander, P. A., & Kulikowich, J. M. (1994). How subject-matter knowledge affects recall and interest. American Educational …. doi:10.3102/00028312031002313

Alloway, T. P., & Alloway, R. G. (2008). Jungle memory training program. Edinburgh, United Kingdom: Memosyne.

Andrews, G., & Murphy, K. (2006). Does video game playing improve executive functioning? In M. A. Vanchevsky (Ed.), Frontiers in: Cognitive psychology (pp. 145-161). Hauppauge, NY: Nova Science.

Alvarez, J. A., & Emory, E. (2006). Executive function and the frontal lobes: a meta-analytic review. Neuropsychology review. doi:10.1007/s11065-006-9002-x

Baker, R. S., & Inventado, P. S. (2014). Educational data mining and learning analytics. Learning Analytics.  Retrieved from

Basak, C, Boot, WR, Voss, MW, & Kramer, AF. (2008). Can training in a real-time strategy video game attenuate cognitive decline in older adults? Psychology and aging. Retrieved from

Best, J. R., Miller, P. H., & Naglieri, J. A. (2011). Relations between executive function and academic achievement from ages 5 to 17 in a large, representative national sample. Learning and individual differences.  Retrieved from

Biederman, J, Monuteaux, MC, & Doyle, AE. (2004). Impact of executive function deficits and attention-deficit/hyperactivity disorder (ADHD) on academic outcomes in children. Journal of consulting  …. Retrieved from

Brock, L. L., Rimm-Kaufman, S. E., Nathanson, L., & Grimm, K. J. (2009). The contributions of ‘hot’and ‘cool’executive function to children’s academic achievement, learning-related behaviors, and engagement in kindergarten. Early Childhood Research Quarterly, 24(3), 337-349.

Bryce, D., Whitebread, D., & Szűcs, D. (2014). The relationships among executive functions, metacognitive skills and educational achievement in 5 and 7 year-old children. Metacognition and Learning. doi:10.1007/s11409-014-9120-4

Bull, R., Espy, K. A., & Wiebe, S. A. (2008). Short-term memory, working memory, and executive functioning in preschoolers: Longitudinal predictors of mathematical achievement at age 7 years. Developmental neuropsychology. doi:10.1080/87565640801982312

Bull, R., & Scerif, G. (2001). Executive functioning as a predictor of children’s mathematics ability: Inhibition, switching, and working memory. Developmental neuropsychology. doi:10.1207/S15326942DN1903_3

Busch, R. M., Booth, J. E., & McBride, A. (2005). Role of executive functioning in verbal and visual memory. ….  Retrieved from

Carlson, S. M., Moses, L. J., & Breton, C. (2002). How specific is the relation between executive function and theory of mind? Contributions of inhibitory control and working memory. Infant and Child Development, 11(2), 73–92. doi:10.1002/icd.298

Chacko, A., Bedard, A. C., & Marks, D. J. (2014). A randomized clinical trial of Cogmed working memory training in school‐age children with ADHD: A replication in a diverse sample using a control condition. Journal of Child …. doi:10.1111/jcpp.12146

Cherney, I. D. (2008). Mom, let me play more computer games: They improve my mental rotation skills. Sex Roles. doi:10.1007/s11199-008-9498-z

Christophel, D. M. (1990). The relationships among teacher immediacy behaviors, student motivation, and learning. Communication education. doi:10.1080/03634529009378813

Chung, G. (2015). Guidelines for the Design and Implementation of Game Telemetry for Serious Games Analytics. Serious Games Analytics. doi:10.1007/978-3-319-05834-4_3

Chung, G., & Kerr, D. S. (2012). A Primer on Data Logging to Support Extraction of Meaningful Information from Educational Games: An Example from Save Patch. CRESST Report 814. National Center for Research on Evaluation.  Retrieved from

Clair-Thompson, S. H. L. (2006). Executive functions and achievements in school: Shifting, updating, inhibition, and working memory. The quarterly journal of …. doi:10.1080/17470210500162854

Clifford, M. M. (1984). Thoughts on a theory of constructive failure. Educational Psychologist, 19(2), 108120.

Connolly, T. M., Boyle, E. A., MacArthur, E., Hainey, T., & Boyle, J. M. (2012). A systematic literature review of empirical evidence on computer games and serious games. Computers & Education, 59(2), 661–686. Retrieved from

Dagher, A., Owen, A. M., Boecker, H., & Brooks, D. J. (2001). The role of the striatum and hippocampus in planning: a PET activation study in Parkinson’s disease. Brain : a journal of neurology, 124(Pt 5), 1020–32.

der Molen, V. M. J., & Luit, J. E. H. (2010). Effectiveness of a computerised working memory training in adolescents with mild to borderline intellectual disabilities. Journal of …. doi:10.1111/j.1365-2788.2010.01285.x

Diamond, A., & Lee, K. (2011). Interventions shown to aid executive function development in children 4 to 12 years old. Science. doi:10.1126/science.1204529

DiCerbo, K. E., Bertling, M., Stephenson, S., Jia, Y., Mislevy, R. J., Bauer, M., & Jackson, G. T. (2015). An Application of Exploratory Data Analysis in the Development of Game-Based Assessments. In Serious Games Analytics (pp. 319-342). Springer International Publishing.

Dowsett, SM, & Livesey, DJ. (2000). The development of inhibitory control in preschool children: Effects of “executive skills” training. Developmental psychobiology. doi:10.1002/(SICI)1098-2302(200003)36:2<161::AID-DEV7>3.0.CO;2-0

Drachen, A., & Schubert, M. (2013). Spatial game analytics. Game Analytics. doi:10.1007/978-1-4471-4769-5_17

Drew, B., & Waters, J. (1986). Video games: Utilization of a novel strategy to improve perceptual motor skills and cognitive functioning in the non-institutionalized elderly. Cognitive Rehabilitation.

Folkestad, J. E., Robinson, D. H., McKernan, B., Martey, R. M., Rhodes, M. G., Stromer-Galley, J., … & Strzalkowski, T. (2015). Analytics-Driven Design: Impact and Implications of Team Member Psychological Perspectives on a Serious Games (SGs) Design Framework. In Serious Games Analytics (pp. 275-300). Springer International Publishing.

Gee, J. P. (2003). What video games have to teach us about learning and literacy. Computers in Entertainment (CIE).  Retrieved from

Gee, J. P. (2007). Good video games+ good learning: Collected essays on video games, learning, and literacy. New York: P. Lang.

Ger, P. M., Thomas, P. S., Ortiz, I. M., Sierra, J. L., & Manjón, B. F. (2010). Adaptive units of learning and educational videogames. Journal of Interactive Media in Education, 2007(1), Art-5.

Gilleade, K. M., & Dix, A. (2004). Using frustration in the design of adaptive videogames. Paper presented at the Using frustration in the design of adaptive videogames.

Green, C. S., & Bavelier, D. (2003). Action video game modifies visual selective attention. Nature. doi:10.1038/nature01647

Guardiola, E., & Natkin, S. (2015). A Game Design Methodology for Generating a Psychological Profile of Players. Serious Games Analytics. doi:10.1007/978-3-319-05834-4_16

Harrison, B. E. (2014). Dynamically Adapting Games Using Vanity and Actionable Analytics to Increase Session-Level Retention. Dynamically Adapting Games Using Vanity and Actionable Analytics to Increase Session-Level Retention.  Retrieved from

Hendrikx, M., Meijer, S., & Velden, V. J. (2013). Procedural content generation for games: A survey. ACM Transactions on …. doi:10.1145/2422956.2422957

Hillman, C. H., Erickson, K. I., & Kramer, A. F. (2008). Be smart, exercise your heart: exercise effects on brain and cognition. Nature reviews. Neuroscience, 9(1), 58-65. doi:10.1038/nrn2298

Hunicke, R. (2005). The case for dynamic difficulty adjustment in games. Proceedings of the 2005 ACM SIGCHI International …. doi:10.1145/1178477.1178573

Hongwanishkul, D., Happaney, K. R., Lee, W. S., & Zelazo, P. (2005). Assessment of hot and cool executive function in young children: Age-related changes and individual differences. Developmental neuropsychology, 28(2), 617–644. doi:10.1207/s15326942dn2802_4

Hunicke, R., & Chapman, V. (2004). AI for dynamic difficulty adjustment in games. Challenges in Game Artificial Intelligence AAAI ….  Retrieved from

Hwang, G. J., Sung, H. Y., Hung, C. M., & Huang, I. (2012). Development of a personalized educational computer game based on students’ learning styles. … Technology Research and …. doi:10.1007/s11423-012-9241-x

Jennings-Teats, M., & Smith, G. (2010). Polymorph: dynamic difficulty adjustment through level generation. Proceedings of the 2010 …. doi:10.1145/1814256.1814267

Joni, H., Susan, E. G., & Darren, L. D. (2009). Adaptive training leads to sustained enhancement of poor working memory in children. Developmental Science, 12(4). doi:10.1111/j.1467-7687.2009.00848.x

Kahne, J., Middaugh, E., Macgill, A., Evans, C., & Vitak, J. (2008). Teens, video games, and civics. Pew Internet & American Life Project, 16.

Karagiannidis, C., & Sampson, D. (2004). Adaptation rules relating learning styles research and learning objects meta-data. Workshop on Individual ….  Retrieved from

Karbach, J., & Kray, J. (2009). How useful is executive control training? Age differences in near and far transfer of task switching training. Developmental science, 12(6), 978–990. doi:10.1111/j.1467-7687.2009.00846.x

Kegel, C. A. T., & Bus, A. G. (2014). Evidence for causal relations between executive functions and alphabetic skills based on longitudinal data. Infant and Child Development. doi:10.1002/icd.1827

Kickmeier‐Rust, M. D., & Albert, D. (2010). Micro‐adaptivity: protecting immersion in didactically adaptive digital educational games. Journal of Computer Assisted Learning, 26(2), 95-105. doi:10.1111/j.1365-2729.2009.00332.x

Klingberg, T., Fernell, E., Olesen, P. J., Johnson, M., Gustafsson, P., Dahlström, K., … & Westerberg, H. (2005). Computerized training of working memory in children with ADHD-a randomized, controlled trial. Journal of the American Academy of Child & Adolescent Psychiatry, 44(2), 177-186.

Lakes, K. D., & Hoyt, W. T. (2004). Promoting self-regulation through school-based martial arts training. Journal of Applied Developmental Psychology.  Retrieved from

Liu, M., Kang, J., Lee, J., Winzeler, E., & Liu, S. (2015). Examining through visualization what tools learners access as they play a serious game for middle school science. Serious Games Analytics.  Retrieved from

Loh, C. S., Sheng, Y., & Ifenthaler, D. (2015). Serious games analytics: Theoretical framework. Serious Games Analytics. doi:10.1007/978-3-319-05834-4_1

Maillot, P, Perrot, A, & Hartley, A. (2012). Effects of interactive physical-activity video-game training on physical and cognitive function in older adults. Psychology and aging. Retrieved from

Martins, A. C., Faria, L., & Carvalho, D. C. V. (2008). User modeling in adaptive hypermedia educational systems. Journal of Educational …. doi:10.2307/jeductechsoci.11.1.194

Martinussen, R., Hayden, J., Hogg-Johnson, S., & Tannock, R. (2005). A meta-analysis of working memory impairments in children with attention-deficit/hyperactivity disorder. Journal of the American Academy of Child & Adolescent Psychiatry, 44(4), 377-384.

Mary Wagner, F., Kimberly Turner, N., Dale Clark, F., Nianbo, D., Mary Wagner, F., Kimberly Turner, N., . . . Nianbo, D. (2014). Longitudinal associations between executive functioning and academic skills across content areas. Developmental Psychology. doi:10.1037/a0036633

McNab, F., Zeidman, P., & Rutledge, R. B. (2015). Age-related changes in working memory and the ability to ignore distraction. Proceedings of the …. doi:10.1073/pnas.1504162112

Medler, B., & Magerko, B. (2011). Analytics of play: Using information visualization and gameplay practices for visualizing video game data. Parsons Journal for Information ….  Retrieved from

Mislevy, R. J., Almond, R. G., & Lukas, J. F. (2003). A brief introduction to evidence centered design. ETS Research Report Series, 2003(1), 29. doi:10.1002/j.2333-8504.2003.tb01908.x

Miyake, A., Friedman, N. P., Emerson, M. J., Witzki, A. H., Howerter, A., & Wager, T. D. (2000). The unity and diversity of executive functions and their contributions to complex “Frontal Lobe” tasks: a latent variable analysis. Cognitive psychology, 41(1), 49-100. doi:10.1006/cogp.1999.0734

Morgan, A. B., & Lilienfeld, S. O. (2000). A meta-analytic review of the relation between antisocial behavior and neuropsychological measures of executive function. Clinical psychology review, 20(1), 113–36.

Nguyen, L., & Do, P. (2008). Learner model in adaptive learning. World Academy of Science.  Retrieved from

Nieuwenstein, MR, Aleman, A, & Haan, E. (2001). Relationship between symptom dimensions and neurocognitive functioning in schizophrenia: a meta-analysis of WCST and CPT studies. Journal of psychiatric  …. Retrieved from

Nitsche, M., & Ashmore, C. (2006). Designing procedural game spaces: A case study. Proceedings ….  Retrieved from

Nouchi, R., Taki, Y., Takeuchi, H., Hashizume, H., & Akitsuki, Y. (2012). Brain training game improves executive functions and processing speed in the elderly: a randomized controlled trial. Brain training game improves executive functions and processing speed in the elderly: a randomized controlled trial. doi:10.1371/journal.pone.0029676;jsessioni..

Obikwelu, C., & Read, J. (2013). Serious Game Adaptive Learning Systems. European Conference on Games Based ….  Retrieved from

Oppermann, R., & Rasher, R. (1997). Adaptability and adaptivity in learning systems. Knowledge transfer, 2, 173-179.

Pedersen, C., & Togelius, J. (2010). Modeling player experience for content creation. … Intelligence and AI in …. doi:10.1109/TCIAIG.2010.2043950

Peirce, N., Conlan, O., & Wade, V. (2008). Adaptive educational games: Providing non-invasive personalised learning experiences. Digital Games and Intelligent …. doi:10.1109/DIGITEL.2008.30

Pekrun, R., Goetz, T., Titz, W., & Perry, R. P. (2002). Academic emotions in students’ self-regulated learning and achievement: A program of qualitative and quantitative research. Educational Psychologist. doi:10.1207/S15326985EP3702_4

Plass, J.(2015). Next Generation Learning Environments:What is Adaptivity in Learning? [Presentation Slides]. New York University.

Rauscher, F. H., Shaw, G. L., & Levine, L. J. (1997). Music training causes long-term enhancement of preschool children’s spatial-temporal reasoning. Neurological ….  Retrieved from

Robert, G. (1984). Education and thinking: The role of knowledge. American Psychologist, 39(2), 93-104. doi:10.1037/0003-066X.39.2.93

Rowe, E., Asbell-Clarke, J., & Baker, R. S. (2015). Serious games analytics to measure implicit science learning. In Serious Games Analytics (pp. 343-360). Springer International Publishing.

Sampayo-Vargas, S., Cope, C. J., He, Z., & Byrne, G. J. (2013). The effectiveness of adaptive difficulty adjustments on students’ motivation and learning in an educational computer game.  Retrieved from

Schiefele, U. (1991). Interest, learning, and motivation. Educational Psychologist, 26(3-4), 299-323. doi:10.1080/00461520.1991.9653136

Schutz, P. A., & Lanehart, S. L. (2002). Introduction: Emotions in education. Educational Psychologist. doi:10.1207/S15326985EP3702_1

Scotty, C., Arthur, G., Jeremiah, S., & Barry, G. (2004). Affect and learning: An exploratory look into the role of affect in learning with AutoTutor. Journal of Educational Media, 29(3), 241-250. doi:10.1080/1358165042000283101

Sharek, D., & Wiebe, E. (2015). Investigating Real-time Predictors of Engagement: Implications for Adaptive Videogames and Online Training. International Journal of Gaming and Computer- ….  Retrieved from

Shute, V. J., Rieber, L., & Van Eck, R. (2011). Games… and… learning. Trends and issues in instructional design and technology, 3.

Shute, V. J., & Ke, F. (2012). Games, learning, and assessment. Assessment in Game-Based Learning.  Retrieved from

Shute, V. J., & Kim, Y. J. (2014). Formative and stealth assessment. Handbook of research on educational communications ….  Retrieved from

Shute, V. J., & Zapata‐Rivera, D. (2007). Adaptive technologies. ETS Research Report Series. doi:10.1002/j.2333-8504.2007.tb02047.x

Smith, G., Gan, E., Othenin-Girard, A., & Whitehead, J. (2011, June). PCG-based game design: enabling new play experiences through procedural content generation. In Proceedings of the 2nd International Workshop on Procedural Content Generation in Games (p. 7). ACM.

Snow, E. L., Allen, L. K., & McNamara, D. S. (2015). The Dynamical Analysis of Log Data Within Educational Games. Serious Games Analytics. doi:10.1007/978-3-319-05834-4_4

Soflano, M., Connolly, T. M., & Hainey, T. (2015). An application of adaptive games-based learning based on learning style to teach SQL. Computers & Education.  Retrieved from

Spence, I., & Feng, J. (2010). Video games and spatial cognition. Review of General Psychology.  Retrieved from

Strobach, T, Frensch, PA, & Schubert, T. (2012). Video game practice optimizes executive control skills in dual-task and task switching situations. Acta psychologica. Retrieved from

Thorell, L. B., Lindqvist, S., Bergman Nutley, S., Bohlin, G., & Klingberg, T. (2009). Training and transfer effects of executive functions in preschool children. Developmental Science, 12(1), 106-113. doi:10.1111/j.1467-7687.2008.00745.x

Thorell, L. B., Veleiro, A., & Siu, A. F. Y. (2013). Examining the relation between ratings of executive functioning and academic achievement: Findings from a cross-cultural study. Child …. doi:10.1080/09297049.2012.727792

Tobias, S. (1994). Interest, prior knowledge, and learning. Review of Educational Research.  Retrieved from

Togelius, J., Yannakakis, G. N., Stanley, K. O., & Browne, C. (2010). Search-based procedural content generation. In Applications of Evolutionary Computation (pp. 141-150). Springer Berlin Heidelberg.

Wallner, G., & Kriglstein, S. (2015). Comparative Visualization of Player Behavior for Serious Game Analytics. In Serious Games Analytics (pp. 159-179). Springer International Publishing.

Willcutt, EG, Doyle, AE, Nigg, JT, & Faraone, SV. (2005). Validity of the executive function theory of attention-deficit/hyperactivity disorder: a meta-analytic review. Biological  …. Retrieved from

Yannakakis, G. N., & Togelius, J. (2011). Experience-driven procedural content generation. Affective Computing. doi:10.1109/T-AFFC.2011.6

Yeniad, N., Malda, M., & Mesman, J. (2013). Shifting ability predicts math and reading performance in children: A meta-analytical study. Learning and Individual ….  Retrieved from

Zinke, K., Einert, M., Pfennig, L., & Kliegel, M. (2012). Plasticity of executive control through task switching training in adolescents. Frontiers in human neuroscience, 6.

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s